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Wednesday, August 1, 2012

Xbox Game Review: Crash Bandicoot: The Wrath Of Cortex




Release Date:
April 16, 2002
MSRP: 19.99 USD
E for Everyone: Mild Realistic Violence
Genre: Platformer
Publisher: Universal Interactive
Developer: Traveller's Tales

Everyone's favorite marsupial makes his GameCube debut in his biggest adventure yet. This time Neo-Cortex has had enough. Having been defeated one too many times, Cortex has developed a Super Secret weapon to finally rid himself of his arch-nemesis, Crash Bandicoot. Cortex has been busy building Crunch, a genetically engineered super-creature designed for one thing only, to defeat Crash Bandicoot once and for all!

There is just one thing missing? a power source for the new diabolical creation. Uka Uka, Cortex's master, calls upon the powers of the slumbering "Elementals." These four ancient masks harness the powers of earth, fire, water and air. If Cortex's super weapon wears these masks, he will then hold the power of the elements! However, to power this weapon, Cortex has set up bases around the planet, sucking the earth dry of its valuable elemental resources.

It's up to Crash Bandicoot and his sister Coco to defeat Cortex and his monstrous creation before they take over the world!

This is just like any other Crash Bandicoot game I have ever played. Only better, because it's not a psx controller or emulated on PC. BAM, right on your xbox console. I am a huge fan of Crash and so is Amanda. If this game has the Amanda seal of approval, it has to be good (game snob).

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